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As BTC pointed out, the rules as written can, if we're playing fast and loose with them (in a manner unintended by the game's creatives), condone a champion of a lawful good deity partaking in genocide, with the consequence of "adherence to will result in the character soul going to. There's some competing narratives about FKM culture that are kind of incompatible. In fact, what's being debated here is verisimilitude.
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Speaking as someone who was (initially, but no longer) against the shift toward not dealing with stories involving slavery, and argued against changing the original vision behind Pathfinder's elves and dwarves too much, I think valuing consistency and verisimilitude in the world of Lost Omens is something we share in common. Pathfinder might benefit from a standardized methodology used to consistently differentiate between good, neutral or evil behavior, but I guess part of the fun is leaving that up to individual tables to decide. Got a busy weekend ahead of me starting this evening, but I'll try to post when I can. This issue is interesting enough to deserve its own space. Posting this as a follow-up to comments in another thread that were kind of derailing the main topic. This is to say, the question of good and evil is no simple thing and merely acting on a single evil view isn't enough to make one evil under many systems of morality. Indeed, we could go so far as to assign a label of evil to anybody not devoted solely to doing good and even those people may take actions intended to be good with tragic effects. We all do various kinds of evil daily measured on some scales of morality. Norade wrote: I personally think that the idea that to be LG one can't ever be evil makes no sense.